Firebase C++ Open Source Development

The repository contains the Firebase C++ SDK source, with support for Android, iOS, and desktop platforms. It includes the following Firebase libraries:

Google Analytics for Firebase
Firebase Authentication Firebase Realtime Database
Firebase Dynamic Links Cloud Firestore
Cloud Functions for Firebase Firebase Invites
Firebase Cloud Messaging Firebase Remote Config
Cloud Storage for Firebase


Firebase is an app development platform with tools to help you build, grow and monetize your app. More information about Firebase can be found HERE.

  • More information about the Firebase C++ SDK can be found HERE
  • Samples on how to use the Firebase C++ SDK can be found HERE


Github Repo Size

Getting Started

You can clone the repo with the following command:

git clone https://github.com/firebase/firebase-cpp-sdk.git

Prerequisites

The following prerequisites are required for all platforms. Be sure to add any directories to your PATH as needed. - CMake, version 3.7, or newer - Python, version of 3.7, or newer - Abseil-py Note: Once python is installed you can use the following commands to install required packages: python3 -m ensurepip --default-pip python3 -m pip install --user absl-py ### Prerequisites for Desktop The following prerequisites are required when building the libraries for desktop platforms. - OpenSSL, needed for Realtime Database and Cloud Firestore ### Prerequisites for Windows Prebuilt packages for openssl can be found using google and if CMake fails to find the install path use the command line option -DOPENSSL_ROOT_DIR=[Open SSL Dir]. ### Prerequisites for Mac Home brew can be used to install required dependencies: bash ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" source $HOME/.rvm/scripts/rvm brew install cmake python3 sudo chown -R $(whoami) /usr/local ### Prerequisites for Android The following prerequisites are required when building the libraries for Android. - Android SDK, Android NDK, and CMake for Android (version 3.10.2 recommended) - Download sdkmanager (either independently, or as a part of Android Studio) here - Follow these instructions to install the necessary build tools - (Windows only) Strings (from Microsoft Sysinternals) > Important - Strings EULA \ > You will have to run Strings once from the command line to accept the EULA before it will work as part of the build process. Note that we include the Gradle wrapper, which if used will acquire the necessary version of Gradle for you. ### Prerequisites for iOS/tvOS The following prerequisites are required when building the libraries for iOS or tvOS. - Cocoapods

Building

### Building with CMake The build uses CMake to generate the necessary build files, and supports out of source builds. The CMake following targets are available to build and link with: | Feature | CMake Target | | ------- | ------------ | | App (base library) | firebase_app | | Google Analytics for Firebase | firebase_analytics | | Firebase Authentication | firebase_auth | | Firebase Realtime Database | firebase_database | | Firebase Dynamic Links | firebase_dynamic_links | | Cloud Firestore | firebase_firestore | | Cloud Functions for Firebase | firebase_functions | | Firebase Invites | firebase_invites | | Firebase Cloud Messaging | firebase_messaging | | Firebase Remote Config | firebase_remote_config | | Cloud Storage for Firebase | firebase_storage | For example, to build the Analytics library, you could run the following commands: bash mkdir desktop_build && cd desktop_build cmake .. cmake --build . --target firebase_analytics Note that you can provide a different generator on the configure step, for example to generate a project for Visual Studio 2017, you could run: bash cmake -G “Visual Studio 15 2017” .. More information on generators can be found at https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html. By default, when building the SDK, the CMake process will download any third party dependencies that are needed for the build. This logic is in cmake/external_rules.cmake, and the accompanying cmake/external/CMakeLists.txt. If you would like to provide your own directory for these dependencies, you can override [[dependency_name]]_SOURCE_DIR and [[dependency_name]]_BINARY_DIR. If the binary directory is not provided, it defaults to the given source directory, appended with -build. For example, to provide a custom flatbuffer directory you could run: bash cmake -DFLATBUFFERS_SOURCE_DIR=/tmp/flatbuffers .. And the binary directory would automatically be set to /tmp/flatbuffers-build. Currently, the third party libraries that can be provided this way are: | Library | | ------- | | CURL | | FLATBUFFERS | | LIBUV | | NANOPB | | UWEBSOCKETS | | ZLIB | #### Building with CMake for iOS The Firebase C++ SDK comes with a CMake config file to build the library for iOS platforms, cmake/toolchains/ios.cmake. In order to build with it, when running the CMake configuration pass it in with the CMAKE_TOOLCHAIN_FILE definition. For example, to build the Auth library for iOS, you could run the following commands: bash mkdir ios_build && cd ios_build cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/ios.cmake .. cmake --build . --target firebase_auth #### Building with CMake for tvOS The Firebase C++ SDK comes with a CMake config file to build the library for tvOS platforms, cmake/toolchains/apple.toolchain.cmake. In order to build with it, when running the CMake configuration pass it in with the CMAKE_TOOLCHAIN_FILE definition. For example, to build the Auth library for tvOS, you could run the following commands: bash mkdir tvos_build && cd tvos_build cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/apple.toolchain.cmake -DPLATFORM=TVOS .. cmake --build . --target firebase_auth #### Building XCFrameworks for both iOS and tvOS The Firebase C++ SDK comes with a helper Python script to build XCFrameworks that work for both iOS and tvOS. This is helpful as we can use the same deliverable for both iOS and tvOS targets in the same XCode project. bash # Install prereqs (like cocoapods) ./build_scripts/tvos/install_prereqs.sh python3 scripts/gha/build_ios_tvos.py -s . -b ios_tvos_build ### Building with Gradle for Android When building the Firebase C++ SDK for Android, gradle is used in combination with CMake when producing the libraries. Each Firebase feature is its own gradle subproject off of the root directory. The gradle target to build the release version of each Firebase library is: | Feature | Gradle Target | | ------- | ------------- | | App (base library) | :app:assembleRelease | | Google Analytics for Firebase | :analytics:assembleRelease | | Firebase Authentication | :auth:assembleRelease | | Firebase Realtime Database | :database:assembleRelease | | Firebase Dynamic Links | :dynamic_links:assembleRelease | | Cloud Firestore | :firestore:assembleRelease | | Cloud Functions for Firebase | :functions:assembleRelease | | Firebase Invites | :invites:assembleRelease | | Firebase Cloud Messaging | :messaging:assembleRelease | | Firebase Remote Config | :remote_config:assembleRelease | | Cloud Storage for Firebase | :storage:assembleRelease | For example, to build the release version of the Analytics library, you could run the following from the root directory: bash ./gradlew :analytics:assembleRelease #### Proguard File Generation Note that as part of the build process, each library generates a proguard file that should be included in your application. The generated file is located in each library’s build directory. For example, the Analytics proguard file would be generated to analytics/build/analytics.pro.

Testing

Each Firebase SDK in this repo includes a series of unit tests. These tests are built and executed by the CI system in order to validate changes and pull requests.

The provided test_windows_x32.bat, test_windows_x64.bat, test_linux.sh and test_mac_x64.sh scripts build the SDKs and execute the unit tests via ctest on Windows32, Windows64, Linux and MacOS hosts, respectively. These scripts reside in the base directory of the repository.

Known Issues

  • Mac
    • When executing tests you may be requested to unlock your Mac OS keychain. Please enter your keychain password and select Always Allow. If you still encounter repeated access request dialogs then you must unlock the keychain manually otherwise some tests will fail.
      • Open the Keychain access application on your Mac.
      • Under Keychains (upper left) select the login keychain.
      • Under Category select Passwords as a category (lower left) and find the entry not_a_real_project_id.{hashcode}. Right click it.
      • Select Get Info, select Access Control and enable the Allow all applications to access this item radio button.
      • Re-run the tests.

Including in Projects

### Including in CMake Projects Including the Firebase C++ SDK to another CMake project is fairly straightforward. In the CMakeLists.txt file that wants to include the Firebase C++ SDK, you can use add_subdirectory, providing the location of the cloned repository. For example, to add Analytics, you could add the following to your CMakeLists.txt file: cmake add_subdirectory( [[Path to the Firebase C++ SDK]] ) target_link_libraries( [[Your CMake Target]] firebase_analytics firebase_app) Additional examples of how to do this for each library are available in the C++ Quickstarts. ### Including in Android Gradle Projects In order to link the Firebase C++ SDK with your gradle project, in addition to the CMake instructions above, you can use Android/firebase_dependencies.gradle to link the libraries, their dependencies, and the generated proguard files. For example, to add Analytics, you could add the following to your build.gradle file: gradle apply from: “[[Path to the Firebase C++ SDK]]/Android/firebase_dependencies.gradle” firebaseCpp.dependencies { analytics } Additional examples of how to do this for each library are available in the C++ Quickstarts.

License

The contents of this repository is licensed under the Apache License, version 2.0.

Your use of Firebase is governed by the Terms of Service for Firebase Services.

Prerequisites

Building

Testing

Each Firebase SDK in this repo includes a series of unit tests. These tests are built and executed by the CI system in order to validate changes and pull requests.

The provided test_windows_x32.bat, test_windows_x64.bat, test_linux.sh and test_mac_x64.sh scripts build the SDKs and execute the unit tests via ctest on Windows32, Windows64, Linux and MacOS hosts, respectively. These scripts reside in the base directory of the repository.

Known Issues

  • Mac
    • When executing tests you may be requested to unlock your Mac OS keychain. Please enter your keychain password and select Always Allow. If you still encounter repeated access request dialogs then you must unlock the keychain manually otherwise some tests will fail.
      • Open the Keychain access application on your Mac.
      • Under Keychains (upper left) select the login keychain.
      • Under Category select Passwords as a category (lower left) and find the entry not_a_real_project_id.{hashcode}. Right click it.
      • Select Get Info, select Access Control and enable the Allow all applications to access this item radio button.
      • Re-run the tests.

Including in Projects

### Including in CMake Projects Including the Firebase C++ SDK to another CMake project is fairly straightforward. In the CMakeLists.txt file that wants to include the Firebase C++ SDK, you can use add_subdirectory, providing the location of the cloned repository. For example, to add Analytics, you could add the following to your CMakeLists.txt file: cmake add_subdirectory( [[Path to the Firebase C++ SDK]] ) target_link_libraries( [[Your CMake Target]] firebase_analytics firebase_app) Additional examples of how to do this for each library are available in the C++ Quickstarts. ### Including in Android Gradle Projects In order to link the Firebase C++ SDK with your gradle project, in addition to the CMake instructions above, you can use Android/firebase_dependencies.gradle to link the libraries, their dependencies, and the generated proguard files. For example, to add Analytics, you could add the following to your build.gradle file: gradle apply from: “[[Path to the Firebase C++ SDK]]/Android/firebase_dependencies.gradle” firebaseCpp.dependencies { analytics } Additional examples of how to do this for each library are available in the C++ Quickstarts.

License

The contents of this repository is licensed under the Apache License, version 2.0.

Your use of Firebase is governed by the Terms of Service for Firebase Services.

Including in Projects