Read performance
We list the performance of reading sequentially in both the forward
and reverse direction, and also the performance of a random lookup.
Note that the database created by the benchmark is quite small.
Therefore the report characterizes the performance of leveldb when the
working set fits in memory. The cost of reading a piece of data that
is not present in the operating system buffer cache will be dominated
by the one or two disk seeks needed to fetch the data from disk.
Write performance will be mostly unaffected by whether or not the
working set fits in memory.
readrandom : 16.677 micros/op; (approximately 60,000 reads per second)
readseq : 0.476 micros/op; 232.3 MB/s
readreverse : 0.724 micros/op; 152.9 MB/s
LevelDB compacts its underlying storage data in the background to
improve read performance. The results listed above were done
immediately after a lot of random writes. The results after
compactions (which are usually triggered automatically) are better.
readrandom : 11.602 micros/op; (approximately 85,000 reads per second)
readseq : 0.423 micros/op; 261.8 MB/s
readreverse : 0.663 micros/op; 166.9 MB/s
Some of the high cost of reads comes from repeated decompression of blocks
read from disk. If we supply enough cache to the leveldb so it can hold the
uncompressed blocks in memory, the read performance improves again:
readrandom : 9.775 micros/op; (approximately 100,000 reads per second before compaction)
readrandom : 5.215 micros/op; (approximately 190,000 reads per second after compaction)